Brush-based sculpting is now available directly in Maya LT, which gives artists a way to do high level sculpting ontheir model without having to export to a different tool.
ShaderFX gets a new, physically based shading material so that artists can make more realistic and higher qualitymaterials.
Maya LT 2016 expands the tools available for animating characters and objects for games. New Spline IK andcluster deformation help artists animate non-humanoid characters more easily, increasing the diversity of gamecharacters possible.
New updates to modeling and UV tools in Maya LT 2016 make it easier to create and edit UV maps. A new set ofUV brushes based on Autodesk Mudbox brushes provide a more intuitive workflow for artists.